We Are Playground
2022
After Covid forced them to go virtual two years in a row, We Are Playgrounds wanted the inaugural in-person launch of The Art Department Festival to open with a bang and a brand new visual identity to celebrate the return to IRL.
As an event that draws creatives from the world of concept art and design from a host of different media (film, animations, games, etc) they wanted to develop an identity and flexible design toolkit to encapsulate all of these different disciplines in The Art Department Festival’s visuals.
That meant designing everything from the opening titles to onsite signage, environmental graphics, lanyards, the web and social assets — the whole kit and caboodle.
Drawing on inspiration from the festival’s range of artistic styles and disciplines (game art, VFX, and picture books, to name only a few) — we developed a comprehensive system that would connect with the audience of diverse creatives.
After Covid forced them to go virtual two years in a row, We Are Playgrounds wanted the inaugural in-person launch of The Art Department Festival to open with a bang and a brand new visual identity to celebrate the return to IRL.
As an event that draws creatives from the world of concept art and design from a host of different media (film, animations, games, etc) they wanted to develop an identity and flexible design toolkit to encapsulate all of these different disciplines in The Art Department Festival’s visuals.
That meant designing everything from the opening titles to onsite signage, environmental graphics, lanyards, the web and social assets — the whole kit and caboodle.
Drawing on inspiration from the festival’s range of artistic styles and disciplines (game art, VFX, and picture books, to name only a few) — we developed a comprehensive system that would connect with the audience of diverse creatives.
As an event that draws creatives from the world of concept art and design from a host of different media (film, animations, games, etc) they wanted to develop an identity and flexible design toolkit to encapsulate all of these different disciplines in The Art Department Festival’s visuals.
That meant designing everything from the opening titles to onsite signage, environmental graphics, lanyards, the web and social assets — the whole kit and caboodle.
Drawing on inspiration from the festival’s range of artistic styles and disciplines (game art, VFX, and picture books, to name only a few) — we developed a comprehensive system that would connect with the audience of diverse creatives.
Credits:
BUCK
Executive Creative Director: Vincent Lammers
Executive Producer: Chance Woodward
Creative Director: Richard Gray
Art Director: Fabrizio Lenci, Simon Buijs
Animation Director: Daniel Rodrigues, Joe Brooks
CG Supervisor: Joao Rema
Senior Producer: Carolina Brandão, Jamey Kitchens
Production Coordinator: Bénédicte Gold-Dalg
Design: Anna Moessnang, Bernd Bousard, Christo Silveira, Dan Cantelm, Léa Zhang, Mijke Coebergh, Rasmus Stenberg, Thea Glad, Yana Abramova
2D Animation/After Effects: Andrés Cuevas, Dan Cantelm, Jardeson Rocha, Jaume Mestre, Johan Eriksson, Laurentiu Lunic
2D Animation/Cel: Thea Glad, Tinghe Yang
Creative Technologist: Rozi Zhu
CG Artists: Beatrice Viguier, Charlotte Vallet, Manon Sailly, Sonal Jadhav
Client:
Music & Sound Design - Antfood
ECD - Pedro Botsaris
Lead Composer & Sound Designer - Charley van Veldhoven
Composer & Sound Designer - Rory White
Producers - Alette Boogman,Marina Kagan
Role:
In this project I created the multi-touch scene through creative coding.
Credits:
BUCK
Executive Creative Director: Vincent Lammers
Executive Producer: Chance Woodward
Creative Director: Richard Gray
Art Director: Fabrizio Lenci, Simon Buijs
Animation Director: Daniel Rodrigues, Joe Brooks
CG Supervisor: Joao Rema
Senior Producer: Carolina Brandão, Jamey Kitchens
Production Coordinator: Bénédicte Gold-Dalg
Design: Anna Moessnang, Bernd Bousard, Christo Silveira, Dan Cantelm, Léa Zhang, Mijke Coebergh, Rasmus Stenberg, Thea Glad, Yana Abramova
2D Animation/After Effects: Andrés Cuevas, Dan Cantelm, Jardeson Rocha, Jaume Mestre, Johan Eriksson, Laurentiu Lunic
2D Animation/Cel: Thea Glad, Tinghe Yang
Creative Technologist: Rozi Zhu
CG Artists: Beatrice Viguier, Charlotte Vallet, Manon Sailly, Sonal Jadhav
Client:
Music & Sound Design - Antfood
ECD - Pedro Botsaris
Lead Composer & Sound Designer - Charley van Veldhoven
Composer & Sound Designer - Rory White
Producers - Alette Boogman,Marina Kagan
Role:
In this project I created the multi-touch scene through creative coding.
BUCK
Executive Creative Director: Vincent Lammers
Executive Producer: Chance Woodward
Creative Director: Richard Gray
Art Director: Fabrizio Lenci, Simon Buijs
Animation Director: Daniel Rodrigues, Joe Brooks
CG Supervisor: Joao Rema
Senior Producer: Carolina Brandão, Jamey Kitchens
Production Coordinator: Bénédicte Gold-Dalg
Design: Anna Moessnang, Bernd Bousard, Christo Silveira, Dan Cantelm, Léa Zhang, Mijke Coebergh, Rasmus Stenberg, Thea Glad, Yana Abramova
2D Animation/After Effects: Andrés Cuevas, Dan Cantelm, Jardeson Rocha, Jaume Mestre, Johan Eriksson, Laurentiu Lunic
2D Animation/Cel: Thea Glad, Tinghe Yang
Creative Technologist: Rozi Zhu
CG Artists: Beatrice Viguier, Charlotte Vallet, Manon Sailly, Sonal Jadhav
Client:
Music & Sound Design - Antfood
ECD - Pedro Botsaris
Lead Composer & Sound Designer - Charley van Veldhoven
Composer & Sound Designer - Rory White
Producers - Alette Boogman,Marina Kagan
Role:
In this project I created the multi-touch scene through creative coding.